Call Of Duty: Black Ops 2 – Revolution Review

The official review of the early DLC for Call of Duty's most recent blockbuster.

By: Jeremy Zoss

Filed Under: Action Review Shooters


I have been living with the Xbox 360 version of Call of Duty Black Ops 2: Revolution DLC since it released, but I must admit that I’ve been lax in my duty to actually write about it. I waited a little too long after the Xbox 360 release, but now that the content is available on PS3, there’s good reason again to discuss the franchise’s latest map pack. Priced at $14.99, Revolution includes four all-new maps, a new Zombies map and mode and, a first for the series, a new weapon.

The first map, Hydro, is a hydro-electric plant with a lower-level spillway that can wash you away to your death if you’re not careful. A tiny and visually bland map, Hydro is the least compelling of the bunch and a missed opportunity. Previous CoD games have featured interactive elements like doors that could be opened or closed. Hydro could have added a truly interesting twist to multiplayer by letting players trigger a flood, but alas the events are random.

Grind, set in a skatepark in Venice Beach, attempts something new for the series with surfaces that are rounded and curved, a legitimate change for a series filled with hard angles. However, the map is laid out with a series-standard main choke point and flanking routes. The curved surfaces don’t change the feeling much, leaving Grind as a fairly standard CoD map with a different aesthetic.

Mirage, a luxury resort in the Gobi Desert, is one of the stronger maps in the pack. Mid-sized with various ruined structures around a central building, the map is laid out as a larger circle around a tighter inner ring. With lots of sneaky passageways and sniper perches, Mirage makes for deadly combat, and in this instance, the random sandstorms add a nice wrinkle.

Downhill is Revolution’s strongest map, a snow-covered mountaintop with a moving gondola system between two main combat areas at either end of the map. The CoD franchise has always done snowbound maps well, and Downhill is no exception. Tighter internal areas encourage close-quarters combat, while the expanse between the two main areas lends itself to longer-range fighting. The moving gondolas can provide cover or crush you, adding another nice wrinkle to the map. Downhill is not only the best map in the pack, but one of the better maps in the game.

The new weapon, the Peacekeeper, is a cross between an assault rife and a submachine gun and performs decently at medium and close range. It is definitely not the choice for long-range players, but a solid choice for those who like to get in tighter. In no way overpowered, the Peacekeeper feels like a natural extension of the game’s existing arsenal.

I can’t speak to the new Zombies content, as I frankly can’t stand the mode. What started as a fun minigame has evolved into what feels to me like a sloppy standalone game. The goals of the game are too complicated to exist without some kind of guidance, which the mode refuses to offer. That’s a long way of saying that I haven’t played the new map and I don’t intend to. But the true appeal of CoD DLC has always been the multiplayer maps anyway.

As a pack of multiplayer maps, Revolution is a fine one. Not amazing, not disappointing. I maintain that there’s not a map in Black Ops 2 that is as good as the weaker maps in the original Black Ops, and Revolution hasn’t changed that. But more maps is always better, and I’m hopeful that Treyarch can rise to the challenge and deliver some truly amazing maps in an upcoming batch.


Bit Creature does not issue numerical scores for reviews of downloadable content.

Filed Under: Action Review Shooters

About the Author:
Jeremy Zoss has written for Game Informer, Wizard Magazine, Village Voice Media and more. He has several published works of fiction, but his dogs are not impressed with any of that.

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